In 2010 I made a flight simulator game for an exhibition at the Science Centre Delft. The game showcases research on three-dimensional synthetic vision displays (SVD) for aircraft conducted by the Control and Simulation division (C&S) of the Faculty Aerospace Engineering at Delft University of Technology. The image below shows an overview of an SVD developed by C&S.
The goal of the research into SVDs is to increase aviation safety by providing situation awareness to pilots. To achieve this goal several conventional aircraft instruments are integrated into one display, together with modern situation elements, including 3D elements like a Tunnel-in-the-Sky, virtual terrain and virtual runways.
To illustrate the difference between conventional instruments and a modern SVD, both are displayed next to each other in the game, as shown in the image below.
In the game the player has to approach and land on runway 07 of Sion Airport in Switzerland, flying a Cessna Citation jet aircraft. An approach to Sion Airport can be difficult and dangerous, because of nearby mountains. Therefore, the player is guided by a Tunnel-in-the-Sky on the SVD. The player receives a score after landing the aircraft. The score is calculated according to how well the player stayed in the center of the tunnel during the approach.
The work I did for this project consisted of integrating several software components created by C&S into one game. These components included the rendering of the SVD, and conventional displays, a Cessna Citation dynamics and control laws model, a Sion Airport terrain database. I also added the game logic and created a X-Plane plugin, so X-Plane could be used for the outside visuals, next to the displays. The X-Plane plugin connects to the game and follows the attitude and position of the aircraft and responds to time and weather events from within the game.
Below a photo of the complete set-up of the exhibition in the Science Centre Delft (including the X-Plane outside visual), and a movie of a playtest of the exhibition. The current set-up is temporary. It will be upgraded to a full motion set-up, similar to the SIMONA research simulator at Delft University of Technology.
These are the games I have created and some examples of projects I have delivered as a freelancer.
Vector Racer Puzzles transforms turn-based racing into a challenging puzzle game. Play 54 levels in 2 game modes. Master each level to collect all 324 stars! Play in your browser or on Android. Play »
Starfighter is an arcade-style 2D space combat game currently under development on hold. You can still play the preview version, in which you fly a spaceship to hunt down drones. But watch out for those asteroids! Play by yourself or together with (or against) a friend on the same computer. Play »
Vector Racer is a turn-based racing game. It is an online reincarnation of a paper and pencil game that has been around for decades. The game simulates a car race on a squared sheet of paper. You move from one grid point to another, trying to get to the finish in the least amount of turns. More info » or Play »
rFactor is a racing simulation application used by SimDelft for professional race driver training. I created a telemetry tool that shows the car telemetry data in real time during training. It consists of a rFactor plugin that acts as a data server, and a client application that visualizes the telemetry data.
A data logging tool for the Green Dino driving simulator used for research at Delft University of Technology. It logs data from the simulator over the network, and can include data from a SmartEye eye tracking system as well.
A control and data logging tool for saving the flight parameters of small aircraft during flight. Used for playback in X-Plane. The tool can read data from Crossbow and Xsens motion tracking systems. It records air data and can connect to Air Navigation Pro.
A flight simulator game for an exhibit at the Science Centre Delft. The game showcases research on three-dimensional synthetic vision displays for aircraft conducted by the Control and Simulation division of Delft University of Technology. More info »
A driving game called 'Slim Stuur' (smart steering wheel) for an exhibition at the Science Centre Delft. In this game, the player is able to experience hands-on the results of research conducted by Delft University of Technology regarding haptic feedback in steering wheels. More info »