I have developed a driving game called 'Slim Stuur' (smart steering wheel) for an exhibition at the Science Centre Delft. In this game, the player is able to experience hands-on the results of research conducted by Delft University of Technology regarding haptic feedback in steering wheels. Haptics refers to the sense of touch. The game was developed in 2010.
In the game the player drives a car and faces road constructions ahead. The player has to follow the yellow road lines as closely as possible, avoiding the 'lane closed' signs. During the game visibility decreases due to upcoming fog, and it becomes more difficult to stay within the yellow road lines and avoid the signs. At the end of the game the player gets a score which signifies how well the player stayed at the center of the yellow lines.
The smart steering wheel part of the game comes in with the split screen, which is shown in the image below. Each screen has its own steering wheel, as shown in the photo below the image. The player on the left screen will receive force feedback support which helps to stay within the yellow lines, without taking control away from the player (the player can easily ignore the forces and steer the other way). The player on the right screen gets no support at all. This way, by switching places, a player can experience the safety benefits of such a support system, especially in obstacle avoidance situations where visibility is decreased.
A screenshot of the 'Slim Stuur' (smart steering wheel) game.
The player on the left is halfway into the game and experiences decreased visibility due to fog. The player receives smart steering wheel support by forces on the steering wheel (illustrated by green arrows on the steering wheel).
The player on the right is at the start of the game, when visibility is still good, and drives without smart steering wheel support. The text says: "Road constructions! Try to stay within the yellow lines as good as you can."
These are the games I have created and some examples of projects I have delivered as a freelancer.
Vector Racer Puzzles transforms turn-based racing into a challenging puzzle game. Play 54 levels in 2 game modes. Master each level to collect all 324 stars! Play »
Starfighter is an arcade-style 2D space combat game currently under development. In this preview you fly a spaceship to hunt down drones. But watch out for asteroids! Play by yourself or together with (or against) a friend on the same computer. Play »
Vector Racer is a turn-based racing game. It is an online reincarnation of a paper and pencil game that has been around for decades. The game simulates a car race on a squared sheet of paper. You move from one grid point to another and have to try to get to the finish in the least amount of turns. More info » or Play »
I made a flight simulator game for an exhibit at the Science Centre Delft. The game showcases research on three-dimensional synthetic vision displays for aircraft conducted by the Control and Simulation division of Delft University of Technology. More info »
I have developed a driving game called 'Slim Stuur' (smart steering wheel) for an exhibition at the Science Centre Delft. In this game, the player is able to experience hands-on the results of research conducted by Delft University of Technology regarding haptic feedback in steering wheels. More info »