I started programming in 2002 during a Java course I followed together with some friends, and as a result Vector Racer was born. It is a turn-based vector racing game and a digital reincarnation of a paper and pencil game (also known as Racetrack and many other names) that has been around for decades.
The game simulates a car race on a squared sheet of paper. You move from one grid point to another and have to try to get to the finish in the least amount of turns. On the first turn you can move to one of the eight neighbouring points of your starting position (or you can choose to stand still). On the next turns you can move the same number of squares in the same direction as on your previous turn. The point reached by this move is called the principle point. Instead of moving to the principle point, you can also move to any of the eight neighbouring points of the principle point. Keep in mind that you have to stay within the boundaries of the track for the entire length of the move. More information can be found here »
I rewrote the original Vector Racer code from the Java course into a Java applet and also made a 4 kilobyte version for the Java Unlimited 4k 2007 contest. Both can still be found here »
These are the games I have created and some examples of projects I have delivered as a freelancer.
Vector Racer Puzzles transforms turn-based racing into a challenging puzzle game. Play 54 levels in 2 game modes. Master each level to collect all 324 stars! Play »
Starfighter is an arcade-style 2D space combat game currently under development. In this preview you fly a spaceship to hunt down drones. But watch out for asteroids! Play by yourself or together with (or against) a friend on the same computer. Play »
Vector Racer is a turn-based racing game. It is an online reincarnation of a paper and pencil game that has been around for decades. The game simulates a car race on a squared sheet of paper. You move from one grid point to another and have to try to get to the finish in the least amount of turns. More info » or Play »
I made a flight simulator game for an exhibit at the Science Centre Delft. The game showcases research on three-dimensional synthetic vision displays for aircraft conducted by the Control and Simulation division of Delft University of Technology. More info »
I have developed a driving game called 'Slim Stuur' (smart steering wheel) for an exhibition at the Science Centre Delft. In this game, the player is able to experience hands-on the results of research conducted by Delft University of Technology regarding haptic feedback in steering wheels. More info »