I started programming in 2002 during a Java course I followed together with some friends, and as a result Vector Racer was born. It is a turn-based vector racing game and a digital reincarnation of a paper and pencil game (also known as Racetrack and many other names) that has been around for decades.
The game simulates a car race on a squared sheet of paper. You move from one grid point to another and have to try to get to the finish in the least amount of turns. On the first turn you can move to one of the eight neighbouring points of your starting position (or you can choose to stand still). On the next turns you can move the same number of squares in the same direction as on your previous turn. The point reached by this move is called the principle point. Instead of moving to the principle point, you can also move to any of the eight neighbouring points of the principle point. Keep in mind that you have to stay within the boundaries of the track for the entire length of the move. More information can be found here »
I rewrote the original Vector Racer code from the Java course into a Java applet and also made a 4 kilobyte version for the Java Unlimited 4k 2007 contest. Both can still be found here »
These are the games I have created and some examples of projects I have delivered as a freelancer.
Vector Racer Puzzles transforms turn-based racing into a challenging puzzle game. Play 54 levels in 2 game modes. Master each level to collect all 324 stars! Play in your browser or on Android. Play »
Starfighter is an arcade-style 2D space combat game currently under development on hold. You can still play the preview version, in which you fly a spaceship to hunt down drones. But watch out for those asteroids! Play by yourself or together with (or against) a friend on the same computer. Play »
Vector Racer is a turn-based racing game. It is an online reincarnation of a paper and pencil game that has been around for decades. The game simulates a car race on a squared sheet of paper. You move from one grid point to another, trying to get to the finish in the least amount of turns. More info » or Play »
rFactor is a racing simulation application used by SimDelft for professional race driver training. I created a telemetry tool that shows the car telemetry data in real time during training. It consists of a rFactor plugin that acts as a data server, and a client application that visualizes the telemetry data.
A data logging tool for the Green Dino driving simulator used for research at Delft University of Technology. It logs data from the simulator over the network, and can include data from a SmartEye eye tracking system as well.
A control and data logging tool for saving the flight parameters of small aircraft during flight. Used for playback in X-Plane. The tool can read data from Crossbow and Xsens motion tracking systems. It records air data and can connect to Air Navigation Pro.
A flight simulator game for an exhibit at the Science Centre Delft. The game showcases research on three-dimensional synthetic vision displays for aircraft conducted by the Control and Simulation division of Delft University of Technology. More info »
A driving game called 'Slim Stuur' (smart steering wheel) for an exhibition at the Science Centre Delft. In this game, the player is able to experience hands-on the results of research conducted by Delft University of Technology regarding haptic feedback in steering wheels. More info »